![]() ![]() ![]() ![]() The 'Disarm' action is not exactly a variant rule, but a combat option. If you have any I missed, please let me know and I'll add it.ĮDIT: Added 2 variants on p140 regarding potions and scrolls Even without the action surge, your damage range is 23-72.Page number and name of optional or variant rule: The three attacks in one attack action combined with the action surge ability and using a bonus action to swing the long sword gives you a damage range of 41-132. ![]() Let us also assume we are level 11 just like the monk is a good middle ground for a build and that we hit all our attacks. As before assume we have an 18 strength, we have Shadow Blade in the main hand and a long sword in the other. So let’s calculate much damage we can do. extra attack, where you attack multiple times during the attack action.action surge, the ability to use another attack action your turn.the fighting style two weapon fighting to add damage to the offhand attack.So here’s with fighters get to increase their damage The best part is that counts as a weapon not a spell attack. Shadow Blade creates a weapon that deals 2d8 psychic damage that increases when you use a level 3 or 4 spell slot. The reason I think this is such a powerful damage archetype and will show you down below is that the Eldritch Knight gains access to one particular spell, Shadow Blade. Some of you may be thinking that since the Eldritch Knight gets wizard spells but only go to level 4 spells they cannot be the strongest archetype for damage. However, the one exception to that is the Eldritch Knight.Īs a side note the champion can do, some damage with its increased crit chance however there is no bonus damage. While most of their archetypes have some type of bonus to combat, almost none of them have high impact damage. Fighters are generally good at fighting and because of that can do some damage. ![]()
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